A unique approach to the roster of Genesis’ games; pairing a traditionally casual game with the excitement from the risk-reward of gambling. The concept was to provide the experience of bubble shooters in the vein of the modern success, Bubble Witch, or the all-time classic, Bust-A-Move. I was involved early in the process, not only to provide UX consultation, but offer my own thoughts on the game design - being a well versed fan of the genre.
As this was a completely new IP, we needed to make sure that it would be successful with our current player base. Throughout the production of this game, I produced and tested prototypes as well as some artwork to ensure efficacy.